Shirin's logo
Shirin's logo
Shirin's logo

Creative Fellowship

Portfolio for creative fellowship

Category:

Motion Graphics, Coding, Animation

Motion Graphics

Coding

Animation

This animated portfolio was created specifically for the Google Creative Fellowship. Each slide was designed to highlight a different aspect of my multidisciplinary practice—from interactive media and motion design to UX and storytelling. I curated and animated previous work to reflect my creative voice, technical range, and narrative sensibility.

This animated portfolio was created specifically for the Google Creative Fellowship. Each slide was designed to highlight a different aspect of my multidisciplinary practice—from interactive media and motion design to UX and storytelling. I curated and animated previous work to reflect my creative voice, technical range, and narrative sensibility.

This animated portfolio was created specifically for the Google Creative Fellowship. Each slide was designed to highlight a different aspect of my multidisciplinary practice—from interactive media and motion design to UX and storytelling. I curated and animated previous work to reflect my creative voice, technical range, and narrative sensibility.

Overview

My creative work spans a wide spectrum, from branding systems and UX mockups to motion graphics, editorial layouts, and interactive media. I approach each project as an opportunity to shape how people experience information, whether it’s designing an event poster, prototyping a web app, or animating ideas for storytelling. This variety has helped me stay adaptable, learn new tools quickly, and find cohesion across very different formats and audiencenow ts.

My creative work spans a wide spectrum, from branding systems and UX mockups to motion graphics, editorial layouts, and interactive media. I approach each project as an opportunity to shape how people experience information, whether it’s designing an event poster, prototyping a web app, or animating ideas for storytelling. This variety has helped me stay adaptable, learn new tools quickly, and find cohesion across very different formats and audiencenow ts.


p5.js



p5.js



p5.js


p5.js was a playful space where I explored visual coding and generative design. It helped shape how I think about systems and interaction. More recently, tools like Cursor AI have deepened my interest in rapid prototyping, using AI to move faster from ideas to testable results while keeping room for creative exploration.

p5.js was a playful space where I explored visual coding and generative design. It helped shape how I think about systems and interaction. More recently, tools like Cursor AI have deepened my interest in rapid prototyping, using AI to move faster from ideas to testable results while keeping room for creative exploration.

p5.js was a playful space where I explored visual coding and generative design. It helped shape how I think about systems and interaction. More recently, tools like Cursor AI have deepened my interest in rapid prototyping, using AI to move faster from ideas to testable results while keeping room for creative exploration.

p5js gif
p5js gif
p5js gif

2D/3D Animatio & Motion Graphics

2D/3D Animatio


This collection brings together my experiments in 3D modeling, visual storytelling, and mixed-media animation. I’ve worked with tools like Maya, Unity, After Effects, and Photoshop to build sequences that blend sculpted forms, cutout animation, and stop-motion techniques using clay and puppets. As an animation intern, I explored both technical workflows and narrative timing—skills I continue to develop through motion-based projects. Animation remains a core part of my practice, and I often return to After Effects as a versatile space for compositing, experimentation, and expressive design.



This collection brings together my experiments in 3D modeling, visual storytelling, and mixed-media animation. I’ve worked with tools like Maya, Unity, After Effects, and Photoshop to build sequences that blend sculpted forms, cutout animation, and stop-motion techniques using clay and puppets. As an animation intern, I explored both technical workflows and narrative timing—skills I continue to develop through motion-based projects. Animation remains a core part of my practice, and I often return to After Effects as a versatile space for compositing, experimentation, and expressive design.



This collection brings together my experiments in 3D modeling, visual storytelling, and mixed-media animation. I’ve worked with tools like Maya, Unity, After Effects, and Photoshop to build sequences that blend sculpted forms, cutout animation, and stop-motion techniques using clay and puppets. As an animation intern, I explored both technical workflows and narrative timing—skills I continue to develop through motion-based projects. Animation remains a core part of my practice, and I often return to After Effects as a versatile space for compositing, experimentation, and expressive design.


Some other examples:

Some other examples:

fine art projects

fine art projects

fine art projects

In addition to UI/UX work, I maintain a fine art practice focused on installations, video essays, and experimental animation. These projects often combine digital and physical media, and involve concept development, research, shooting, editing, and animation. I work across media to create immersive project that are often presented in festivals and galleries.


This work allows me to explore narrative, form, and audience experience in a different context, and has strengthened my ability to carry a project from idea to execution across a variety of media.


If interested, you can view more of work and animations here.

In addition to UI/UX work, I maintain a fine art practice focused on installations, video essays, and experimental animation. These projects often combine digital and physical media, and involve concept development, research, shooting, editing, and animation. I work across media to create immersive project that are often presented in festivals and galleries.


This work allows me to explore narrative, form, and audience experience in a different context, and has strengthened my ability to carry a project from idea to execution across a variety of media.


If interested, you can view more of work and animations here.

In addition to UI/UX work, I maintain a fine art practice focused on installations, video essays, and experimental animation. These projects often combine digital and physical media, and involve concept development, research, shooting, editing, and animation. I work across media to create immersive project that are often presented in festivals and galleries.


This work allows me to explore narrative, form, and audience experience in a different context, and has strengthened my ability to carry a project from idea to execution across a variety of media.


If interested, you can view more of work and animations here.